Description: Trained in managing financial records and uncovering discrepancies. Often works in business or freelance.
Credit Rating: 9–50
Skill Points Formula: EDU × 4
Recommended Skills: Accounting, Law, Library Use, Listen, Persuade, Psychology, Spot Hidden, one interpersonal skill
Contacts: Business world, clients, financial sector.
Era: 1920s
Description: Collector or expert of ancient objects, relics, and artifacts. Often obsessed with historical accuracy.
Credit Rating: 30–60
Skill Points Formula: EDU × 4
Recommended Skills: Appraise, Archaeology, History, Library Use, Other Language, Spot Hidden, any two other knowledge skills
Contacts: Museum staff, private collectors, historians.
Era: 1920s
Description: Painter, sculptor, or performer using creativity to interpret the world. Sometimes eccentric or reclusive.
Credit Rating: 5–40
Skill Points Formula: EDU × 2 + DEX × 2
Recommended Skills: Art/Craft, History, Spot Hidden, Psychology, one interpersonal skill, any two personal or creative skills
Contacts: Galleries, other artists, bohemian society.
Era: 1920s
Description: Writer of novels, articles, or academic works. Has a knack for research and long hours of solitude.
Credit Rating: 9–30
Skill Points Formula: EDU × 4
Recommended Skills: Art/Craft (Writing), History, Library Use, Other Language, Psychology, any two knowledge or social skills
Contacts: Publishers, journalists, libraries, readers.
Era: 1920s
Description: Spiritual leader who offers moral guidance and deals with the unknown through faith.
Credit Rating: 9–60
Skill Points Formula: EDU × 4
Recommended Skills: Charm, Listen, Psychology, Other Language, History, Occult, Theology, any one interpersonal skill
Contacts: Church congregation, religious community.
Era: 1920s
Description: Lives outside the law—could be a burglar, con artist, or gangster. Street smart and resourceful.
Credit Rating: 5–40
Skill Points Formula: EDU × 2 + DEX × 2
Recommended Skills: Disguise, Fast Talk, Locksmith, Psychology, Sleight of Hand, Spot Hidden, Stealth, one combat or social skill
Contacts: Underworld, police, informants.
Era: 1920s
Description: A wealthy amateur who dabbles in everything. Lacks focus but has access to resources.
Credit Rating: 50–99
Skill Points Formula: EDU × 2 + APP × 2
Recommended Skills: Any eight skills as appropriate to character background, may include skills like Firearms, Ride, Art/Craft
Contacts: Upper class, leisure class, wealthy connections.
Era: 1920s
Description: Highly educated and skilled in medical diagnosis and treatment. Calm under pressure.
Credit Rating: 30–80
Skill Points Formula: EDU × 4
Recommended Skills: First Aid, Medicine, Biology, Psychology, Science (Pharmacy), Persuade, Spot Hidden, any one social skill
Contacts: Hospitals, clinics, other doctors.
Era: 1920s
Description: Transient figure who travels from place to place. A jack of all trades with a checkered past.
Credit Rating: 0–5
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Climb, Jump, Listen, Stealth, Spot Hidden, Survival, one interpersonal skill, one combat skill
Contacts: Transient communities, the streets.
Era: 1920s
Description: Builder and problem-solver with knowledge of machines, structures, and technical systems.
Credit Rating: 30–60
Skill Points Formula: EDU × 4
Recommended Skills: Mechanical Repair, Electrical Repair, Science, Operate Heavy Machinery, Navigate, Spot Hidden, any two technical skills
Contacts: Construction, academia, industrial world.
Era: 1920s
Description: Performer or celebrity who uses charm and presence to win over crowds.
Credit Rating: 9–70
Skill Points Formula: EDU × 2 + APP × 2
Recommended Skills: Charm, Fast Talk, Art/Craft, Psychology, Disguise, Persuade, one performance skill, any one social skill
Contacts: Stage, film, audiences, entertainment industry.
Era: 1920s
Description: Grounded in the land and experienced in hard labor. Understands nature and self-sufficiency.
Credit Rating: 5–40
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Natural World, Mechanical Repair, Operate Heavy Machinery, Drive Auto, First Aid, Climb, one interpersonal skill
Contacts: Rural communities, agricultural markets.
Era: 1920s
Description: News writer or investigator with a nose for secrets and a strong sense of truth.
Credit Rating: 9–30
Skill Points Formula: EDU × 4
Recommended Skills: Library Use, Psychology, Fast Talk, Law, Art/Craft (Photography), Spot Hidden, History, any one language skill
Contacts: Press, sources, publishing industry.
Era: 1920s
Description: Legal professional who knows the law, debates persuasively, and protects clients in and out of court.
Credit Rating: 30–80
Skill Points Formula: EDU × 4
Recommended Skills: Law, Library Use, Psychology, Persuade, Fast Talk, History, any two social or knowledge skills
Contacts: Legal system, courts, government.
Era: 1920s
Description: Gatekeeper of knowledge with deep research skills and access to ancient texts.
Credit Rating: 9–35
Skill Points Formula: EDU × 4
Recommended Skills: Library Use, Other Language, History, Occult, Psychology, Art/Craft (Research), any two mental skills
Contacts: Libraries, academia, researchers.
Era: 1920s
Description: Disciplined leader, experienced in command and trained in combat tactics.
Credit Rating: 15–70
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Firearms, Navigate, Leadership (Fast Talk or Persuade), Mechanical Repair, First Aid, Spot Hidden, one command or combat skill
Contacts: Military units, veterans, bureaucracy.
Era: 1920s
Description: Traveling religious figure devoted to spreading faith, often experienced in foreign cultures.
Credit Rating: 9–60
Skill Points Formula: EDU × 4
Recommended Skills: Charm, Persuade, Other Language, Psychology, Natural World, Occult, Theology, one interpersonal skill
Contacts: Church, foreign communities, humanitarian orgs.
Era: 1920s
Description: Performer, composer, or street artist attuned to the world through sound.
Credit Rating: 9–60
Skill Points Formula: EDU × 2 + APP × 2
Recommended Skills: Art/Craft (Music), Performance, Psychology, Charm, Listen, Spot Hidden, any two interpersonal or creative skills
Contacts: Theaters, clubs, music industry.
Era: 1920s
Description: Seeker of the supernatural using scientific methods to prove the unexplained.
Credit Rating: 9–40
Skill Points Formula: EDU × 4
Recommended Skills: Occult, Psychology, Library Use, History, Science (Parapsychology), any three knowledge or mental skills
Contacts: Occult researchers, spiritualists.
Era: 1920s
Description: Law enforcer with experience in criminal investigation, interrogation, and street knowledge.
Credit Rating: 20–50
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Law, Library Use, Psychology, Spot Hidden, Firearms, Interrogation (Fast Talk or Intimidate), any one investigative skill
Contacts: Law enforcement, legal system.
Era: 1920s
Description: Freelance sleuth solving mysteries, trailing suspects, and finding trouble.
Credit Rating: 9–30
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Law, Library Use, Psychology, Spot Hidden, Stealth, Disguise, one combat skill, one interpersonal skill
Contacts: Law firms, clients, underworld.
Era: 1920s
Description: Academic expert in a specialized field. Deeply knowledgeable and methodical.
Credit Rating: 20–70
Skill Points Formula: EDU × 4
Recommended Skills: Library Use, Other Language, History, Psychology, Science (Specialty), Occult, any two knowledge skills
Contacts: Universities, students, academic circles.
Era: 1920s
Description: Combat-trained fighter with experience in survival, tactics, and endurance.
Credit Rating: 5–30
Skill Points Formula: EDU × 2 + STR × 2
Recommended Skills: Firearms, Stealth, Survival, Climb, First Aid, Mechanical Repair, one combat skill, one endurance-based skill
Contacts: Military, combat veterans.
Era: 1920s
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